Tempel Shrine

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This was my first 3D model with Autodesk Maya, earlier I had only worked a little with Blender. This was a part of a school project were one of the criteria was that the scene should have a a polygon budget of minimum 25k and a maximum 35k triangles. My references is tourist photos of the “Fushimi inari shrine” I found on the web. There are no textures on the mesh, is a plain model with all the light sources arrange in marmoset.