Project Pandora
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Sofia osterlund render 01

"Aerospatiale SA-2 Samson"
Tris: 25,5K

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All Foliage in default scale

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Medium and small foliage with a normal sized human

Sofia osterlund warb

"Warbonnet-fern"
Tris from left to right: 17k, >10k, 13,5k, >10k

Sofia osterlund fern

"Fern"
Tris from left to right: 650, 560

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"UniDelta-Tree"
Tris from left to right: 6K, 5,5K

Sofia osterlund jtree

"Apok Tree"
Tris: 14K (trunk 5k)

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"Razor-Grass"
Tris from left to right: 60, 60x2, 60x3.

Sofia osterlund blapo

"Bladder Polyph"
Tris: 3,5K (136 for each)

Sofia osterlund blucro

"Crocus"
Tris: Still Midpoly

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"Giant Tree"
Tris from left to right: 2,5K, 860, 850

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Close up on large foliage

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Close up on the emissive of "Warbonnet-fern"

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Four tiling materials created in Substance Designer

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"UniDelta-Tree" Maps: Albedo, Normal, ORM (Opacity, Roughness, Metallic), Emissive and photo of Wireframe

Project Pandora

I wanted to build a big outdoor environment entirely on my own and I wanted learn about foliage, therefor I have have taken inspiration from the film "Avatar".

All pictures that starts with a "titel" consist of one or several meshes who all share the same texture map with exception for the leaves in the "Warbonnet-fern" and "Kapok tree". No map is bigger than 2k (most are smaller).

A big thanks for your tips and advices:
Robin Albertsson
Daniel Swing
Sara Söderman

More artwork
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