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Project Pandora

I wanted to build a big outdoor environment entirely on my own and I wanted learn about foliage, therefor I have have taken inspiration from the film "Avatar".

All pictures that starts with a "titel" consist of one or several meshes who all share the same texture map with exception for the leaves in the "Warbonnet-fern" and "Kapok tree". No map is bigger than 2k (most are smaller).

A big thanks for your tips and advices:
Robin Albertsson
Daniel Swing
Sara Söderman

"Aerospatiale SA-2 Samson" 
Tris: 25,5K

"Aerospatiale SA-2 Samson"
Tris: 25,5K

All Foliage in default scale

All Foliage in default scale

Medium and small foliage with a normal sized human

Medium and small foliage with a normal sized human

"Warbonnet-fern"
Tris from left to right:  17k, >10k, 13,5k, >10k

"Warbonnet-fern"
Tris from left to right: 17k, >10k, 13,5k, >10k

"Fern"
Tris from left to right:  650, 560

"Fern"
Tris from left to right: 650, 560

"UniDelta-Tree" 
Tris from left to right:  6K, 5,5K

"UniDelta-Tree"
Tris from left to right: 6K, 5,5K

"Apok Tree"
Tris: 14K (trunk 5k)

"Apok Tree"
Tris: 14K (trunk 5k)

"Razor-Grass" 
Tris from left to right: 60, 60x2, 60x3.

"Razor-Grass"
Tris from left to right: 60, 60x2, 60x3.

"Bladder Polyph"
Tris: 3,5K (136 for each)

"Bladder Polyph"
Tris: 3,5K (136 for each)

"Crocus" 
Tris: Still Midpoly

"Crocus"
Tris: Still Midpoly

"Giant Tree"
Tris from left to right: 2,5K, 860, 850

"Giant Tree"
Tris from left to right: 2,5K, 860, 850

Close up on large foliage

Close up on large foliage

Close up on the emissive of "Warbonnet-fern"

Close up on the emissive of "Warbonnet-fern"

Four tiling materials created in Substance Designer

Four tiling materials created in Substance Designer

"UniDelta-Tree" Maps: Albedo, Normal, ORM (Opacity, Roughness, Metallic), Emissive and photo of Wireframe

"UniDelta-Tree" Maps: Albedo, Normal, ORM (Opacity, Roughness, Metallic), Emissive and photo of Wireframe